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	<title>Geomedia &#187; Recent Work</title>
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		<title>Mexico City 3D Make Over</title>
		<link>http://geomedia.com/2009/02/27/creating-3d-mexico-city-fly-through-with-softimage-xsi-after-effects-photoshop/</link>
		<comments>http://geomedia.com/2009/02/27/creating-3d-mexico-city-fly-through-with-softimage-xsi-after-effects-photoshop/#comments</comments>
		<pubDate>Fri, 27 Feb 2009 23:05:36 +0000</pubDate>
		<dc:creator>Jeremy</dc:creator>
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		<guid isPermaLink="false">http://geomedia.com/?p=154</guid>
		<description><![CDATA[Geomedia recently completed a graphic intense spot for the Mexico City Mayor&#8217;s Office brought to us by NXT and director Kiko Guerrero. As Mexico City is growing they have started construction on a new and improved highway system complemented with improved bus routes, rail lines, and subway stations. Due to the construction the city would [...]]]></description>
			<content:encoded><![CDATA[<p>Geomedia recently completed a graphic intense spot for the Mexico City Mayor&#8217;s Office brought to us by NXT and director Kiko Guerrero.  As Mexico City is growing they have started construction on a new and improved highway system complemented with improved bus routes, rail lines, and subway stations.  Due to the construction the city would be a little messy, but the spot wanted to focus on the fact that the end result would be worth the inconvenience.</p>
<p><img class="alignnone size-full wp-image-164" title="obras_blog1" src="http://geomedia.com/wp/wp-content/geo-uploads/2009/02/obras_blog1.jpg" alt="obras_blog1" width="650" height="488" /></p>
<p>Kiko wanted a graphic look with almost painterly strokes as a metaphor for how this would turn out.  We took inspiration from a variety of spots and ended up coming up with our own unique look and style for the client.</p>
<p>We decided to go with an &#8220;ink drop&#8221; effect, where color and detail would be added to a parchment like paper background through ink saturating it over and over again with a variety of colors and values.  The first process in this was to create a realistic ink spreading effect.</p>
<p><img class="alignnone size-full wp-image-179" title="inkprogression" src="http://geomedia.com/wp/wp-content/geo-uploads/2009/02/inkprogression.jpg" alt="inkprogression" width="650" height="209" /></p>
<p>We used <a href="http://www.softimage.com/" target="_blank">Softimage</a> particles along with a variety of <a href="http://en.wikipedia.org/wiki/Adobe_After_Effects" target="_blank">After Effects</a> turbulence and distortion filters, but decided it would be best to shoot real ink interacting with real paper to give the effect the authenticity required to sell it.  We set up a rig to shoot the effect on camera.  We ended up using a mirror at 45 degrees under a glass table to get the necessary angle without having hands and fingers interfering with the shot.  We shot a variety of fluids, food colorings, papers, inks, and oils until we had enough versions of the type of effect we were looking for.</p>
<p><img class="alignnone size-full wp-image-163" title="tabletopsetup" src="http://geomedia.com/wp/wp-content/geo-uploads/2009/02/tabletopsetup.jpg" alt="tabletopsetup" width="650" height="503" /></p>
<p>After digitizing the footage into the computer, we had to move on to creating the iconic Mexican urban landscapes that would be used in the spot.  The client had sent us hundreds of images of <a href="http://www.mexico-city.world-guides.com/mexico_city_landmarks.html" target="_blank">Mexico City landmarks</a> and places of interest.  Rudy Martinez painstakingly rotoscoped out all of the buildings so we could use them in our 3D world.  Troy then took all of the cutout buildings and created the 3D sets complete with roads, cars, highways, and various other urban elements to complete the look.  Once the sets were finished, he choreographed the brilliant camera choreography and started rendering the shots inside Softimage.</p>
<p>For rendering style we chose to go nearly photorealistic.  We would then take the photorealistic images from Softimage and edit them in After Effects to create our effects.  For each render we would create several looks for it inside our compositor by running a variety of wireframe, cel shading, and other filters over it.  By mixing our different variations of the same image, we were able to create a look that we could tweak over and over again without having to completely rerender the image should a change occur.  It also made it possible for us to tweak certain aspects of the image over time, while leaving others the same to further the &#8220;painted on&#8221; effect.</p>
<p><img class="alignnone size-full wp-image-174" title="layersbreakdown" src="http://geomedia.com/wp/wp-content/geo-uploads/2009/02/layersbreakdown.jpg" alt="layersbreakdown" width="650" height="454" /></p>
<p>I handled most of the After Effects duty with several cameos by Joe Schaertl, a Geomedia editor / compositor artist.  By layering the ink blots and using them as luminance mats for the color passes of our rendered images, we were able to create a very fluid ink wiping effect.  With control over opacity and subtle color changes, in addition to A LOT of finely tuned layering, the ink smoke effect became very believable and ultimately very beautiful to watch.  By mixing our render variation layers back on top we were able to control where we wanted detail and color on every part of the screen.</p>
<p>The project garnered a bronze ADDY at the recent 2009 ADDY Awards Banquet here in San Antonio.</p>
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Enclosure: QuickTime Movie of Obras Spot</a></div>
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		<title>Geomedia is Golden at 2009 Addys</title>
		<link>http://geomedia.com/2009/02/24/san-antonio-advertising-federation-ad-fed-addy-award-winners-2009/</link>
		<comments>http://geomedia.com/2009/02/24/san-antonio-advertising-federation-ad-fed-addy-award-winners-2009/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 23:32:09 +0000</pubDate>
		<dc:creator>Troy Davis</dc:creator>
				<category><![CDATA[Community]]></category>
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		<category><![CDATA[Recent Work]]></category>

		<guid isPermaLink="false">http://geomedia.com/?p=156</guid>
		<description><![CDATA[The entire crew at Geomedia was recently honored with several awards again this year at the annual San Antonio Advertising Federation&#8217;s Addy awards. We are pleased to bring home the coveted Gold Addy statues for our work in two categories, Video Sales Presentation with &#8220;Presentation&#8221; for &#62;Dell and Special Effects, Video or Film with &#8220;Motociclista&#8221; [...]]]></description>
			<content:encoded><![CDATA[<p>The entire crew at Geomedia was recently honored with several awards again this year at the annual <a rel="tag" href="http://www.sanantonioadfed.org/">San Antonio Advertising Federation&#8217;s</a> Addy awards.</p>
<p><img class="alignnone size-full wp-image-216" title="goldaddys" src="http://geomedia.com/wp/wp-content/geo-uploads/2009/02/goldaddys.jpg" alt="goldaddys" width="640" height="458" /></p>
<p>We are pleased to bring home the coveted Gold <a rel="tag" href="http://www.aaf.org/default.asp?id=27">Addy</a> statues for our work in two categories, <strong>Video Sales Presentation</strong> with &#8220;Presentation&#8221; for <a rel="tag" href="http://www.dell.com/">&gt;Dell </a>and <strong>Special Effects, Video or Film</strong> with &#8220;Motociclista&#8221; for <a rel="tag" href="http://www.actii.com/index.jsp">ActII</a>.</p>
<div style="text-align: center;"><object classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="450" height="285" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="src" value="http://clients.geomedia.com/wordpress/dell_presentation.mov" /><param name="autoplay" value="false" /><param name="controller" value="true" /><embed type="video/quicktime" width="450" height="285" src="http://clients.geomedia.com/wordpress/dell_presentation.mov" controller="true" autoplay="false"></embed></object><br />
<a rel="tag" href="http://clients.geomedia.com/wordpress/dell_presentation.mov" target="_blank">Enclosure:  Quicktime Movie of Dell Spot</a></div>
<p><img src="http://geomedia.com/wp-images/separatorline.jpg" alt="geomedia" width="650" height="5" /></p>
<div style="text-align: center;"><object classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="360" height="285" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="src" value="http://clients.geomedia.com/wordpress/act2.mov" /><param name="autoplay" value="false" /><param name="controller" value="true" /><embed type="video/quicktime" width="360" height="285" src="http://clients.geomedia.com/wordpress/act2.mov" controller="true" autoplay="false"></embed></object><br />
<a rel="tag" href="http://clients.geomedia.com/wordpress/act2.mov" target="_blank">Enclosure:  Quicktime Movie of Spot for Act II</a></div>
<p>We also received a bronze Addy for the visual effects work on &#8220;Obras&#8221;, an uniquely stylized animation spot created for the government of Mexcio City.</p>
<div style="text-align: center;"><object classid="clsid:02bf25d5-8c17-4b23-bc80-d3488abddc6b" width="320" height="255" codebase="http://www.apple.com/qtactivex/qtplugin.cab#version=6,0,2,0"><param name="src" value="http://clients.geomedia.com/wordpress/Obras.mov" /><param name="autoplay" value="false" /><param name="controller" value="true" /><embed type="video/quicktime" width="320" height="255" src="http://clients.geomedia.com/wordpress/Obras.mov" controller="true" autoplay="false"></embed></object><br />
<a rel="tag" href="http://clients.geomedia.com/wordpress/Obras.mov" target="_blank">Enclosure:  Quicktime Movie of Spot for Mexican Government</a></div>
<p>There was an amazing array of creative work in the competition, and we&#8217;re certainly proud to be amongst this year&#8217;s crop of winners.  Here&#8217;s a link to a <a href="http://www.sanantonioadfed.org/ADDY09.pdf">complete list of all the 2009 Addy honorees</a>.</p>
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		<title>RED Shift</title>
		<link>http://geomedia.com/2008/07/21/red-shift/</link>
		<comments>http://geomedia.com/2008/07/21/red-shift/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 20:36:30 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
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		<guid isPermaLink="false">http://geomedia.com/?p=97</guid>
		<description><![CDATA[Camille Mandigo of Texas Creative and Chris O’Connell of The O’Connell Communications Group contacted us recently to produce a television campaign for Hill Country State Bank (HCSB) in Kerrville, TX. Executive producer O&#8217;Connell explained that “the bank&#8217;s (HCSB) old commercials although popular, were in need of a new look. Something new and fresh.” Geomedia&#8217;s goal [...]]]></description>
			<content:encoded><![CDATA[<p>Camille Mandigo of <a href="http://www.texascreative.com/">Texas Creative</a> and Chris O’Connell of The O’Connell Communications Group contacted us recently to produce a television campaign for <a href="http://www.hcsb.com/">Hill Country State Bank</a> (HCSB) in <a href="http://www.kerrvilletexascvb.com/">Kerrville</a>, TX. Executive producer O&#8217;Connell explained that “the bank&#8217;s (HCSB) old commercials although popular, were in need of a new look. Something new and fresh.” Geomedia&#8217;s goal was to revamp their television presence while keeping true to the previous spots.</p>
<p><img src="http://geomedia.com/wp-images/hcsb_red/bankers.jpg" alt="geomedia" /></p>
<p>We were handed creative storyboards that included two :30 commercials and four :15 commercials. The :30 commercials featured life-style vignettes with the actual bank officers. The :15 commercials were more “abstract” concepts. They were boarded as single lock-down shots that portrayed HCSB’s relationships with their customers using local iconic imagery. These shots needed to be personal to the bank yet designed to keep the television viewers “dialed-in.”</p>
<p><img src="http://geomedia.com/wp-images/hcsb_red/drivethru.jpg" alt="geomedia" /></p>
<p>The HCSB creative called for a “film-look.” so we bid the project for 35mm or 16mm film production, as well as an HD package incorporating 35mm film lenses to capture a more filmic, shallow depth of focus. The large format “cine-style” HD camera is more expensive to use than most comparable film packages but offers a net savings in post-production with no film transfer, printing, or shipping costs.</p>
<p>The HCSB client chose the HD “cine-style” turnkey production.</p>
<p>Our DP/production director Zach Nasits phoned our buddies at <a href="http://www.gearrental.com/">Gear</a> in Austin, TX to order the <a href="http://www.panasonic.com/business/provideo/app_hd.asp">Varicam</a> camera package outfitted with 35mm film lenses. As an option, Kirk Miles, the camera technician at Gear, offered us the <a href="http://www.red.com/">RED ONE</a> camera for the production and mentioned that it would cost about the same as the HD package would with an add-on lens adapter and 35mm lenses.</p>
<p>In the summer of 2007, Zach had worked as a 1st assistant cameraman with the RED camera on a test shoot for <a href="http://www.imdb.com/name/nm0001675/">Robert Rodruigez</a> at <a href="http://www.troublemakerstudios.com/">Troublemaker </a>films. Jim Jannard, the founder of <a href="http://oakley.com/">Oakley </a>and inventor of the RED, had brought down two prototype RED cameras: “Boris” and “Natasha” for Rodruigez to investigate. Zach mentioned that prior to that the only other people who&#8217;d tested the camera before Rodruiguez were <a href="http://www.imdb.com/name/nm0001752/">Steven Soderbergh</a> and <a href="http://www.imdb.com/name/nm0001392/">Peter Jackson</a>. Both would go on to shoot features with the new camera, with Soderbergh receiving accolades at Cannes for his films &#8220;<a href="http://www.imdb.com/title/tt0892255/">The Argentine</a>&#8221; and &#8220;<a href="http://www.imdb.com/title/tt0374569/">Guerrilla</a>&#8221;</p>
<p><img src="http://geomedia.com/wp-images/hcsb_red/red3.jpg" alt="geomedia" /></p>
<p>With a RED on order for months now, we had been waiting for the perfect opportunity for a first production with this revolutionary format. Many early adopters were <a href="http://www.reduser.net/forum/index.php">posting</a> positive reviews on the RED&#8217;s performance in the field but working with the 4K format in post would present new challenges. We agreed that shooting 4K would be an attractive option for the HCSB production. We proceeded to work out the post workflows and integrate new hardware and software into the pipeline.</p>
<p>Zach and I headed up to our Austin offices and performed tests at Gear offices, investigating the RED camera’s <a href="http://www.reduser.net/forum/showthread.php?t=2095&amp;page=3">latitude</a>, <a href="http://library.creativecow.net/articles/adcock_gary/red.php">formats</a>, <a href="http://indie2zero.com/2008/03/10/red-camera-will-do-120-frames-per-second-at-2k-very-nice-smooth-slow-motion/">frames per second</a>, <a href="http://www.red.com/faq/how-does-shooting-raw-affect-my-white-balance-levels-asa-and-exposure/">ASA</a>’s, <a href="http://library.creativecow.net/articles/meadows_craig/red.php">depth-of-field</a>, and pure “user-friendliness” before sending the RAW footage back to Geomedia’s main facility in San Antonio, where we would push the 4K files through post-production and test finished output.</p>
<p><img src="http://geomedia.com/wp-images/hcsb_red/redgear1.jpg" alt="geomedia" /></p>
<p>Testing proved extremely successful&#8230; It was time for Geomedia to paint HCSB’s television campaign RED!</p>
<p>“It was handled a lot like a film job” said production coordinator Murray Breit. “We synced sound by clapping slates. Zach metered light just like we were using film… We sent the footage through a digital in-house 4K tele-cine process and everything looked amazing! We were able to do everything, start to finish, right here. Breit added &#8220;The process we developed for editing, color grading, conform and finishing worked perfectly&#8230; Most importantly the project came in on time and on budget and the client was very impressed with the quality of their new spots.&#8221;</p>
<p><img src="http://geomedia.com/wp-images/hcsb_red/zachred3.jpg" alt="geomedia" /></p>
<p>Geomedia utilized the RED camera on location the day after the HCSB shoot for a commercial for Fuse Gym based in San Diego, CA. The RED camera package consisted of <a href="http://www.fletch.com/rentalzeisssuperspeed.html">Zeiss Super Speeds</a>, an <a href="http://cinematechnic.com/products/Angenieux_115-138HR.html">Angenieux</a> 10:1 zoom lens with full film camera support. Zach captured 4K at 500 (ASA) to have more latitude into the high-lights and rated the camera at 160 ASA as a result of their camera tests.</p>
<p>He explains the differences between each concept and clients needs, “It’s great that we had consecutive shoot days and got to capture two completely different looks with this camera… HCSB was more conventional beauty shots while Fuse was way more gritty.. shooting a 6 stops ratio.”</p>
<p><img src="http://geomedia.com/wp-images/hcsb_red/zachred2.jpg" alt="geomedia" /></p>
<p>With a set of Super-Speeds on the way and a full slate of RED shoots on the books, we are more anxious than ever for &#8220;our&#8221; RED ONE #2357 to arrive at our door! We have not decided on any names for “her” yet!!</p>
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		<title>Awesome Addy&#8217;s</title>
		<link>http://geomedia.com/2008/02/26/awesome-addys/</link>
		<comments>http://geomedia.com/2008/02/26/awesome-addys/#comments</comments>
		<pubDate>Tue, 26 Feb 2008 21:41:11 +0000</pubDate>
		<dc:creator>Troy Davis</dc:creator>
				<category><![CDATA[RSS YES]]></category>
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		<description><![CDATA[Geomedia recently attended the 2008 San Antonio Advertising Federation &#8220;Totally Awesome&#8221; awards presentation and proudly walked away with a small collection of Addys. Among the awards we received were two Gold Addys recognizing our creative work on the MM Cinemas &#8220;Pinball&#8221; project in the categories of cinema advertising and animation/visual effects. Additional recognition highlited our [...]]]></description>
			<content:encoded><![CDATA[<p>Geomedia recently attended the 2008 <a href="http://www.sanantonioadfed.org/">San Antonio Advertising Federation</a> &#8220;Totally Awesome&#8221; awards presentation and proudly walked away with a small collection of Addys.  Among the awards we received were two Gold Addys recognizing our creative work on the <a href="http://geomedia.com/2007/08/22/pinball-wizards/">MM Cinemas &#8220;Pinball&#8221;</a> project in the categories of cinema advertising and animation/visual effects.</p>
<p style="text-align: center"><img src="http://geomedia.com/wp-images/devo/AddyAwards.jpg" alt="geomedia" /></p>
<p>Additional recognition highlited our achievement in animation and visual effects for the <a href="http://geomedia.com/2007/06/04/snow-patrol/">Bimbo &#8220;Donitas&#8221;</a> project, as well as the innovative work we accomplished with <a href="http://geomedia.com/2007/05/07/ole-sole/">Sigma Alimentos &#8220;Solé Kids&#8221;.</a>  Here&#8217;s a <a href="http://www.sanantonioadfed.org/08winnersbook.pdf">complete list </a>of all this year&#8217;s honorees.</p>
<p>There was an 80&#8242;s theme to the evening&#8217;s celebration so the Geomedia crew donned our <a href="http://geomedia.com/2008/02/24/are-we-not-men-we-are-geo/">Devo Energy Domes </a>(see how they were made) and slipped into our &#8220;Geo&#8221; brand turtlenecks and appreciatively accepted our decoration.</p>
<p style="text-align: center"><img src="http://geomedia.com/wp-images/devo/GeomediaDevo.jpg" alt="geomedia" /></p>
<p><span style="font-size: 9pt; font-style: normal; font-family: Arial">(L-R: Zach Nasits, Jeremy Kenisky, Martin Jaeger, Rudy Martinez, Joe Schaertl, Murray Breit, Jeff Chesnut, Troy Davis)</span></p>
<p align="left">Actually we had a great time and look forward to creating more award winning work again this year.</p>
<p>Technorati tag:  <a href="http://www.technorati.com/tag/advertising+agencies" rel="tag">advertising agencies</a></p>
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		<title>A Tree Grows in Old Mexico</title>
		<link>http://geomedia.com/2007/09/20/a-tree-grows-in-old-mexico/</link>
		<comments>http://geomedia.com/2007/09/20/a-tree-grows-in-old-mexico/#comments</comments>
		<pubDate>Thu, 20 Sep 2007 14:11:19 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
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		<guid isPermaLink="false">http://geomedia.com/2007/09/20/a-tree-grows-in-old-mexico/</guid>
		<description><![CDATA[The metaphor of a single seed from which grows the mighty oak, symbolizes the humble beginnings and 100 year rise to prominence of the international business conglomerate Grupo Salinas in a recently completed :30 for Filmmates Mexico City. Director Manuel Bierjerman envisioned a time-lapse progression from a vintage, undeveloped landscape, to a fully formed modern [...]]]></description>
			<content:encoded><![CDATA[<p>The metaphor of a single seed from which grows the mighty oak, symbolizes the humble beginnings and 100 year rise to prominence of the international business conglomerate <a href="http://http://www.gruposalinas.com/" target="_blank" rel="tag">Grupo Salinas</a> in a recently completed :30 for <a href="http://www.thematesgroup.tv/" target="_blank" rel="tag">Filmmates</a> Mexico City.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/sprout.jpg" alt="geomedia" /></div>
<p>Director Manuel Bierjerman envisioned a time-lapse progression from a vintage, undeveloped landscape, to a fully formed modern Mexican city park spanning 100 years of history. With an ethereal feel and a palette inspired by the famous Mexican artist <a href="http://www.intl-masters-gallery.com/doc__atl.htm" target="_blank" rel="tag">Doc Atl</a>, the spot is set in motion by a young girl nurturing a seedling. The sapling grows and a city develops&#8230; Driven by the economic opportunity created by the young company, then known as Salinas y Rocha. As the evolution brings us to the present day, the girl again appears at the site of the now towering oak, this time as the elderly matriarch. Along with her, generations of offspring symbolize the growing family of companies under the Grupo Salinas brand.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/girlwatering.jpg" alt="geomedia" /></div>
<p>Principle photography of the little girl, the family and actors portraying company employees, was filmed in Mexico City in green screen under the supervision of our Animation Director Troy Davis. Aside from these few live-action elements, the entire spot was realized by Geomedia artists completely in CG.  As if the prospect of animating a growing tree weren&#8217;t daunting enough, our animators also had to create and choreograph thousands of CG characters, animate a city evolving over 100 years, create a CG landscape with mountains and sky&#8230; and ultimately have all the CG elements come together to match the live-action footage, in one continuous shot&#8230; All in 30 seconds!</p>
<p>During pre-pro meetings I suggested we investigate a specialized software package for the creation of our tree. I&#8217;d heard of a tool with the curious name &#8220;<a href="http://www.xfrogdownloads.com" target="_blank" rel="tag">Xfrog</a>&#8221; from German software developer Greenworks in Berlin. The software was originally developed for the <a href="http://www.sgi.com" target="_blank" rel="tag">SGI</a> platform and it&#8217;s name is an acronym which stands for X-windows based Finite Recursive Object Generator. We tested the software and consulted with the original developer in Duisburg, <a href="http://www.td-grafik.de/" target="_blank" rel="tag">Timm Dapper</a>. The software is available as a stand-alone but was also available as a plugin to one of our workhorse 3D packages <a href="http://www.maxon.net/pages/dyn_files/dyn_htx/htx/welcome_e.html" target="_blank" rel="tag">Cinema 4D</a>. Early tests were encouraging. The tool had extensive control, including such esoteric parameters as &#8220;branch deviation, <a href="http://en.wikipedia.org/wiki/Tropism" target="_blank" rel="tag">tropism</a> and <a href="http://en.wikipedia.org/wiki/Phyllotaxis" target="_blank" rel="tag">phyllotaxis</a>&#8220;&#8230; What fun!  We decided to proceed with Xfrog for the design and animation of our tree.  As I had gone and opened my big mouth to suggest it, I was given the task!</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/c4d_xfrogtree.jpg" alt="geomedia" /></div>
<p>It&#8217;s projects like this that have made me pre-maturely gray!  Animation parameters that seemed perfectly capable during early testing, quickly fell apart when pushed to the extent required to grow a tree from sapling to full maturity. The interrelatedness of control parameters was particularly frustrating. Just when we were having success with one parameter, another would be wrecked or cause anomalies in the motion or the generation of subsequent branching. It all went around in a seemingly <a href="http://en.wikipedia.org/wiki/Infinite_Loop_(street)" target="_blank" rel="tag">infinite loop</a> of madness for nearly a month! Finally after lots of brute force keyframing, I wrangled the thing into submission and we had our hero tree. In spite of the difficulties with Xfrog, it is brilliant software and I shudder to think of having to pull off such a complex task in a conventional 3D package. Camera data, exported from <a href="http://www.softimage.com/default.aspx" target="_blank" rel="tag">XSI</a> in .fbx format, was imported into C4D to match final camera animation. Beauty, shadow and ground passes were rendered for later compositing into the final scene underway in XSI.  </p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/familytree.jpg" alt="geomedia" /></div>
<p>All the while I was trying to avert insanity over the tree animation, Troy had his hands full trying to fit over 2500 3D characters through the pipeline! The director called for crowds of &#8220;employees&#8221; to encircle the tree while the (virtual) camera cranes overhead. In the final shot the employees turn over cards forming the logos of the various companies under the Grupo Salinas corporate umbrella. In a final card flip the Grupo Salinas logo is formed.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/logocards.jpg" alt="geomedia" /></div>
<p>To accomplish the effect, a library of digital characters were modeled and <a href="http://www.joncrow.com/tutorials/xsi_tuts/Character_rig/character_rig.htm" target="_blank" rel="tag">rigged</a> in XSI. Walk cycles and a card lift sequence were animated for each character. Troy then wrote a custom <a href="http://www.isner.com/tutorials/commands_vs_object_model2.htm" target="_blank" rel="tag">script</a> which would arbitrarily select from this library and place the characters in a radiating position around the tree. Random seed values were incorporated into the script in order to position characters in natural distances and angles relative to one another. Scripting also controlled the timing of the characters as they walked and lifted their cards overhead. The animation of the cards and the parsing of the shared texture map of logos was also choreographed via custom scripts. The complexity of executing the scripts (not to mention writing them!) as well as the shear volume of geometry involved, made for extremely slow going during this phase. Extensive optimization of the scene as well as delicate settings within XSI to optimize the <a href="http://www.mentalimages.com/" target="_blank" rel="tag">Mental Ray</a> renderer, were required before the scene would render without choking!</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/xsisemilla.jpg" alt="geomedia" /></div>
<p>The time-lapse evolution of the city skyline was also modeled, animated and rendered within XSI. The client supplied photo references of period architecture and descriptions of the early Salinas y Rocha building and it&#8217;s various incarnations to the present day. Geomedia 3D whiz kid extraordinaire, Jeremy Kenisky, painstakingly modeled and animated each building as it is &#8220;built&#8221; from the ground up. Jeremy also created the sequence of the original SyR store as it undergoes a dramatic transformation between its intermediate forms and it&#8217;s familiar current day modern architecture and signage.</p>
<p>Another complex piece of the puzzle involved the natural environment in which the entire spot takes place. The director wanted to see an empty <a href="http://www.technologyreview.com/Infotech/17992/" target="_blank" rel="tag">vista</a> stretching to a horizon defined by foothills and distant mountains. As the city evolves the natural landscape transforms into a manicured city park. He imagined clouds passing rapidly overhead to further enhance the stylized passage of time. Early in the project we considered stock photography and time-lapse cloud video but we could not find the perfect combination of perspective or point of view. The single camera pull out and overhead move also presented problems with this approach. We would have to somehow do the environment in 3D.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/vista.jpg" alt="geomedia" /></div>
<p>Like a dumb ass I once again stuck my foot in my mouth and suggested we consider yet another unfamiliar software package to get the job done. <a href="http://www.e-onsoftware.com/" target="_blank" rel="tag">Vue Infinite</a> from e-on software turned out to be just the ticket. The software has amazing tools for creating natural landscapes and photo-realistic atmospheres but it&#8217;s unorthodox user interface and approach took some getting used to. The biggest problem (besides the horrendous render times) was getting camera data from XSI into our Vue scene. The beta version of Vue we were using had no native XSI support. We finally discovered a circuitous route through various 3D packages to convert the data into something Vue would recognize. The final rendered landscape matched seamlessly.</p>
<p>The live action plates and final rendered CG output from the disparate software packages, were composited in <a href="http://www.adobe.com/products/aftereffects/" target="_blank" rel="tag">After Effects</a>. Keying, color correction and extensive FX work were also performed to blend all the elements and impart the soft atmospheric feel and painterly palette the director called for.</p>
<p>The spot was an enormous technical and artistic challenge for the Geomedia team and I&#8217;m humbled by their show of skill and tenacity over the long hours required to see the project to completion&#8230; Having the director declare that the finished spot surpassed the vision even he had in his own minds eye, makes it all worth it. </p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/employeeconverge.jpg" alt="geomedia" /></div>
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		<title>High Fashion</title>
		<link>http://geomedia.com/2007/08/23/high-fashion-shoot/</link>
		<comments>http://geomedia.com/2007/08/23/high-fashion-shoot/#comments</comments>
		<pubDate>Thu, 23 Aug 2007 14:54:55 +0000</pubDate>
		<dc:creator>Murray</dc:creator>
				<category><![CDATA[Recent Work]]></category>

		<guid isPermaLink="false">http://geomedia.com/2007/08/23/high-fashion-shoot/</guid>
		<description><![CDATA[The designer’s salon of San Antonio’s premier department store was the setting of Geomedia’s recent video production for Five Star Cleaners. Our biggest challenge for this shoot was our limited time at the location. All production had to conclude before the store opened at 10am. So with that in mind, we used a skeleton crew [...]]]></description>
			<content:encoded><![CDATA[<p>The designer’s salon of San Antonio’s premier department store was the setting of Geomedia’s recent video production for <a href="http://www.myfivestarcleaners.com/">Five Star Cleaners</a>. Our biggest challenge for this shoot was our limited time at the location. </p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/5star/5star_06.jpg" alt="geomedia" /></div>
<p>All production had to conclude before the store opened at 10am.  So with that in mind, we used a skeleton crew and minimal gear. The idea was to utilize the hundreds of pre-positioned spotlights the store uses to beautifully illuminate their fashionable store displays.  Great plan.  Unfortunately when we arrived, the lights, (which normally go on at 7am), had been reprogrammed the day before to come on at 9:45am. Undeterred, we made our best of the situation. The store’s staff worked diligently on the lighting issue while we shot all we could with what lights we brought. Gaffer George Nelson was <a href="http://www.worldwidewords.org/qa/qa-joh3.htm">johnny-on-the-spot</a> with some creative uses of the <a href="http://www.eventquip.com/Assets/leikoblack.jpg">Leikos</a> we had brought.</p>
<p>In time, all the store lights came on and we got our shots.  The store’s staff couldn’t have been more helpful.  It’s so great to have a location host be so understanding of production issues and do their best to help.  And the shots looked great.  We shot in 16&#215;9 format at 24p with a <a href="http://www.usa.canon.com/consumer/controller?act=ModelInfoAct&#038;fcategoryid=165&#038;modelid=10350">Canon XL2</a>. The footage looked like it came out of much higher quality format camera. Smiley who deftly shot and edited this spot, even got to use his beloved <a href="http://geomedia.com/2006/12/22/build-your-own-mini-dolly-1/">skater dolly</a> on a few of the setups. Considering the time constraints and limited crew and gear both the agency, The PM Group, and client were very happy with the end result. </p>
<p>CLIENT: Five Star Cleaners</p>
<p>AGENCY: The PM Group<br />
Marion DeWall, Creative Director</p>
<p>PRODUCTION: Geomedia, Inc.<br />
Murray Breit, Director<br />
Smiley Garcia, DP<br />
George Nelson, Gaffer<br />
Cynthia Hancevic, Makeup</p>
<p>POST PRODUCTION: Geomedia, Inc.<br />
Smiley Garcia, Editor<br />
Martin Jaeger, Colorist, Animation, Graphic Design</p>
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		<title>Pinball Wizards</title>
		<link>http://geomedia.com/2007/08/22/pinball-wizards/</link>
		<comments>http://geomedia.com/2007/08/22/pinball-wizards/#comments</comments>
		<pubDate>Wed, 22 Aug 2007 20:40:25 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Featured Posts]]></category>
		<category><![CDATA[Method]]></category>
		<category><![CDATA[RSS YES]]></category>
		<category><![CDATA[Recent Work]]></category>

		<guid isPermaLink="false">http://geomedia.com/2007/08/22/pinball-wizards/</guid>
		<description><![CDATA[Be the ball&#8230; In this final installment of a trifecta of visual FX spots for Mexico theater chain MM Cinemas, we take the viewer on a pinball&#8217;s journey through the machine. Completing a huge re-branding campaign, this exciting, fast-paced theatrical policy trailer reinforces the company&#8217;s brand partners and touts the theater&#8217;s numerous amenities while encouraging [...]]]></description>
			<content:encoded><![CDATA[<p>Be the ball&#8230; In this final installment of a trifecta of visual FX spots for Mexico theater chain <a rel="tag" target="_blank" href="http://www.mmcinemas.com/">MM Cinemas</a>, we take the viewer on a <a rel="tag" target="_blank" href="http://www.pinball.com/">pinball&#8217;s</a> journey through the machine. Completing a huge re-branding campaign, this exciting, fast-paced theatrical policy trailer reinforces the company&#8217;s brand partners and touts the theater&#8217;s numerous amenities while encouraging <a rel="tag" href="http://stobie.home.sprynet.com/religion/manners.htm">courteous</a> behavior from it&#8217;s patrons. This project is the culmination of our efforts through agency SOS Publicidad for client MM Cinemas, in what has been a very successful transition for the company.</p>
<p><img src="http://geomedia.com/wp-images/mmpinball/mmpinball_blog1.jpg" alt="geomedia" /></p>
<p>Given only the general concept, it was up to us to design the look, direct the action and move the story. In addition to reiterating the typical policy message i.e. turn off cell phones, no smoking&#8230; We also had to highlight features such as digital surround sound, the food court, wide aisles and comfortable seating&#8230; among others.</p>
<p>Conveying these messages with only a few <a rel="tag" target="_blank" href="http://www.dmpweb.net/pinballworld/why.htm">pop bumpers</a>, flags and drop targets proved to be quite a challenge. For some of the trickier concepts we departed from traditional pinball mechanisms and scale. A good example of solutions for some of the more difficult to convey messages are the scenes describing stadium seating and digital audio.</p>
<p><img src="http://geomedia.com/wp-images/mmpinball/mmpinball_blog2.jpg" alt="geomedia" /></p>
<p>With most of the story-line and visuals figured out we began constructing the pinball machine. 3D modeling was carried out in <a rel="tag" target="_blank" href="http://www.softimage.com/">Softimage/XSI</a> practically single-handedly by our own Jeremy Kenisky. It was like modeling a small city! There were hundreds of individual elements to construct and numerous <a rel="tag" target="_blank" href="http://en.wikipedia.org/wiki/Iteration">iterations</a> of the model were presented before reaching it&#8217;s final form. The model had to literally function yet be consistent and visually interesting. Design modifications and additions occurred right up to final delivery as we made sure were getting the best use of available real estate to tell our story.</p>
<p>As the model neared completion, references of it&#8217;s geometry were sent to the graphics department to begin the arduous task of <a rel="tag" target="_blank" href="http://www.siggraph.org/education/materials/HyperGraph/mapping/r_wolfe/r_wolfe_mapping_1.htm">texturing</a>. Geomedia artist Rudy Martinez handled the bulk of the 2D design of the table and prepared most the texture maps. A blackbelt in both Adobe Illustrator and Photoshop, He crafted a beautiful theme and palette based on the re-branded motif of the theaters. Additionally, hundreds of functional design elements i.e. arrows, pathways, logos, lights&#8230; would need to be designed and consistently integrated. All textures received careful attention to insure sufficient resolution in close-up shots. It was an enormous undertaking given the huge number of geometric elements in the model, all requiring individual textures. Rudy also designed and animated 2D motion textures which appeared on the backglass and pathways. The finished spot would not have turned out as special without such terrific design and artwork&#8230; Kudo&#8217;s Rudy!</p>
<p><img src="http://geomedia.com/wp-images/mmpinball/mmpinball_blog3.jpg" alt="geomedia" /></p>
<p>While modeling and texturing continued, scene blocking, animation and lighting were being developed. Animation Director Troy Davis was responsible for lighting and the overall look of the spot. Troy also oversaw animation and camera work as well as render wrangling and technical direction. The scene had well over 100 lights. High dynamic range <a rel="tag" target="_blank" href="http://www.highpoly3d.com/writer/tutorials/hdri/hdri.htm">(HDRI)</a> arcade environment maps were used to great effect on the highly reflective pinball and metallic surfaces of the machine. <a rel="tag" target="_blank" href="http://www-viz.tamu.edu/students/bmoyer/617/ambocc/">Ambient occlusion</a>, shadow and motion vector passes were rendered separately to be incorporated later in compositing. A particularly challenging aspect to the lighting was the sequencing of lights illuminating the playfield during specific moments of game play. The pinball table had around 75 embedded playfield lights. Manually keying believable and interesting sequences would be a bit tedious&#8230; Scripting to the rescue! Geomedia artists developed a small animated image map which corresponded with the placement of the 3D playfield lights in XSI. Troy wrote a script in which a light is triggered to be on or off based on the animated image map. Utilizing this method quick changes could be made to the lighting sequences simply by editing the animation of the 2D image map in <a rel="tag" target="_blank" href="http://www.adobe.com/products/aftereffects/">After Effects</a>. We tweaked the image map animation until we had something we liked and then plugged it into our XSI script to trigger all the lights automatically&#8230; <a rel="tag" target="_blank" href="http://www.thegreatguinnesstoast.com/">Brilliant!</a></p>
<p><img src="http://geomedia.com/wp-images/mmpinball/mmpinball_blog4.jpg" alt="geomedia" /></p>
<p>Rendered image passes of the film-resolution frames were composited in After Effects. Ambient occlusion and shadow levels were dialed in. Motion vector data files output from XSI were utilized in the composite to generate <a rel="tag" target="_blank" href="http://freespace.virgin.net/hugo.elias/graphics/x_motion.htm">motion blur</a> as a post effect. This greatly reduced the already substantial rendering burden of processing the 2K files. Color correction tweaks and subtle glow effects were added on a shot-by-shot basis as needed. Fireworks effects were created via 2D particle system and tracked to match the camera move in the climactic final crescendo as the player scores the ultimate point. Audio was scored and posted in Mexico. Final frames were delivered as digital files for film-out and duplication in Mexico City.</p>
<p><img src="http://geomedia.com/wp-images/mmpinball/mmpinball_blog5.jpg" alt="geomedia" /></p>
<p>Once again, I&#8217;m thrilled by the creativity, talent and teamwork exhibited by the entire Geomedia crew in pulling off such a large and complex project. We&#8217;re told that the spot looks awesome on the big screen. We&#8217;ve received effusive compliments from the MM Cinemas client and the spot has become very popular with the audiences.</p>
<p>ENJOY THE SHOW!!</p>
<div style="text-align: center;"><object classid="clsid:02BF25D5-8C17-4B23-BC80-D3488ABDDC6B" width="320" height="195" codebase="http://www.apple.com/qtactivex/qtplugin.cab"><param name="src" value="http://geomedia.com/wp-movies/mmpinball/mmpinball.mov" /><param name="autoplay" value="false" /><param name="controller" value="true" /><embed src="http://geomedia.com/wp-movies/mmpinball/mmpinball.mov" width="320" height="195" autoplay="false" controller="true" pluginspace="http://www.apple.com/quicktime/download/"></embed></object><br />
<a href="http://geomedia.com/wp-movies/mmpinball/mmpinball.mov" target="_blank" rel="tag">MM Cinemas Pinball_enclosure</a>
</div>
<p>CLIENT: MM Cinemas</p>
<p>AGENCY: SOS Publicidad</p>
<p>ANIMATION/FX: Geomedia, Inc.<br />
Troy Davis, Animation Director<br />
Martin Jaeger, Compositing/FX<br />
Jeremy Kenisky, 3D Modeling/Animation<br />
Rudy Martinez, Graphics/2D Animation</p>
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<enclosure url="http://geomedia.com/wp-movies/mmpinball/mmpinball.mov" length="8571006" type="video/quicktime" />
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		<title>Snow Patrol</title>
		<link>http://geomedia.com/2007/06/04/snow-patrol/</link>
		<comments>http://geomedia.com/2007/06/04/snow-patrol/#comments</comments>
		<pubDate>Mon, 04 Jun 2007 23:20:21 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Featured Posts]]></category>
		<category><![CDATA[RSS YES]]></category>
		<category><![CDATA[Recent Work]]></category>

		<guid isPermaLink="false">http://geomedia.com/2007/06/04/snow-patrol/</guid>
		<description><![CDATA[Who&#8217;d of thought an innocent little powdered donut could wreak so much hilarious havoc! In this updated spinoff of our popular 2004 &#8220;Avalanche&#8221; spot for client Bimbo S.A., a runaway donut careens down the snowy slopes of a ski resort, amassing an interesting menagerie of &#8220;wildlife&#8221; as it goes. Culminating in a powdery collision with [...]]]></description>
			<content:encoded><![CDATA[<p>Who&#8217;d of thought an innocent little powdered donut could wreak so much hilarious havoc! In this updated spinoff of our popular 2004 &#8220;Avalanche&#8221; spot for client <a href="http://grupobimbo.com.mx/index.php?hour=9&#038;min=32" target="_blank" rel="tag">Bimbo S.A.</a>, a runaway donut careens down the snowy slopes of a ski resort, amassing an interesting menagerie of &#8220;wildlife&#8221; as it goes. Culminating in a powdery collision with a tree, the characters are eager to go again on this unlikely thrill ride with Bimbo &#8220;Donitas&#8221;!</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/donitas/donitas1.jpg" alt="geomedia" /></div>
<p>Geomedia reunited with production company <a href="http://www.sevillacine.com/" target="_blank" rel="tag">Sevilla Cineproducciones</a> and Director Walter Luis Brunialti on this :30 for agency Foote, Cone &#038; Belding, S.A. de C.V. Principle photography was conducted in <a href="http://www.vancouver.com/index.htm" target="_blank" rel="tag">Vancouver BC</a> through Lemonade films, Inc. Animatiion Director Troy Davis flew to Canada to supervise FX shots as well as green-screen setups. Of course the weather was beautiful for the pre-pro days and steadily deteriorated for the scheduled shoot days, resulting in several missed shots which would need to be entirely recreated in CG. Geomedia to the rescue!</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/donitas/donitas2.jpg" alt="geomedia" /></div>
<p>The spot follows a powder donut, inadvertently dropped by a <a href="http://www.snowboarding.com/" target="_blank" rel="tag">young snow-boarder</a>. As it rolls down a ski run it picks up snow and grows to enormous proportion. The increasingly massive donut also picks up an imaginative array of winter characters on its course, carrying them along for the ride. Beginning with a hapless trio of fellow snow-boarders, the cast includes a family of <a href="http://en.wikipedia.org/wiki/Yeti" target="_blank" rel="tag">&#8220;yetis&#8221;</a> and a bewildered sea lion.</p>
<p>Actors in costumes portrayed the <a href="http://www.greatdivide.com/thebeers/yeti.htm" target="_blank" rel="tag">yeti</a> (abominable snowman) family. In action scenes with the donut, they were filmed reacting to the approach and impending collision with the giant pastry. The actors were then removed from the scenes and film was rolled to create the clean plates for the CG effects. The yeti shots all required extensive rotoscoping, paint and color correction in order to hide seams in their costumes and soften telltale fabric folds.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/donitas/donitas3.jpg" alt="geomedia" /></div>
<p>Traveling camera shots of the approaching donut or following POV shots were accomplished via <a href="http://www.steadicam.com/index.html" target="_blank" rel="tag">Steadicam</a> from a moving snowmobile. These shots would later be ramped in post production and <a href="http://www.thepixelfarm.co.uk/products/products.aspx?PID=3" target="_blank" rel="tag">3D tracked</a> in order to match the animated donut&#8217;s movement to the scene as we follow it along it&#8217;s course. 3D animation of the donut was accomplished in <a href="http://www.softimage.com/" target="_blank" rel="tag">Softimage/XSI</a> as was all particle animation of snow being kicked up by the rolling donut. Troy devised a clever trick to create the trough left in the snow by the passing donut. A separate <a href="http://en.wikipedia.org/wiki/Particle_system" target="_blank" rel="tag">particle system</a> would create a trail of particles which would accumulate on a 3D ground plane as the donut rolled through the scene. This trail of particles was rendered in a separate pass as a matte. During compositing a deformation of the background plate could be modulated by this matte to create the look of a depression in the snow. Erosion and fractal distortions of the edge of the matte enhance realism and lend an <a href="http://www.organic.org/" target="_blank" rel="tag">organic</a> quality of the effect.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/donitas/donitas4.jpg" alt="geomedia" /></div>
<p>Troy also improvised an ingenious solution to create the climactic snow explosion when the donut finally hits a tree ending it&#8217;s downhill juggernaut. The technique involved a dynamic <a href="http://en.wikipedia.org/wiki/Rigid_body_dynamics" target="_blank" rel="tag">&#8220;rigid bodies&#8221;</a> simulation to create the chunks of snow and subsequent smaller pieces of snow and particles ejected from the disintegrating donut upon impact. It&#8217;s a little tricky to describe and even trickier to set up. First, objects resembling fragmented chunks of snow were modeled. These chunks were tagged as rigid bodies meaning they would obey physical properties like gravity, friction, mass&#8230; They would also react in a physically accurate manner when colliding with other objects in the scene as well as with each other. Next a polygonal torus the size of the donut was created and designated as a containing volume for the rigid body objects. A single polygon was removed from this torus through which it would be &#8220;filled&#8221; with the rigid body snow chunk objects. A preliminary dynamic simulation was run whereby a long tall column of the rigid body objects was &#8220;poured&#8221; into the torus object filling the volume. The previously removed polygon was then replaced and voilá, a perfect &#8220;pre-fractured&#8221; donut was ready for the tree impact.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/donitas/donitas5.jpg" alt="geomedia" /></div>
<p>The primary dynamic simulation was now run with our &#8220;snow-filled donut&#8221; rolling down an inclined plane in 3D space toward a cylindrical &#8220;collision object&#8221;. At the moment of impact the influence of the bounding torus was turned off. No longer contained by the torus object and with the velocity inherited from rolling down the hill, the snow objects collide with the &#8220;tree&#8221; object and explode, scatter and bounce as the simulation is computed. The primary snow chunk objects are also programmed to emit a second complex of particles to simulate the disintegration process. This second group of particles, in turn, spawns a third complex of light fluffy snow flake particles. Each particle system is endowed with physical properties which govern it&#8217;s interaction with the atmosphere such as turbulence, air friction and wind. The final composited effect with shadows, camera shake and <a href="http://en.wikipedia.org/wiki/Ambient_occlusion" target="_blank" rel="tag">ambient occlusion</a> makes for a spectacular finale.</p>
<p>Now we know that <a href="http://www.tmmc.org/learning/education/pinnipeds/nofurseal.asp" target="_blank" rel="tag">fur seals</a> are not indigenous to Canadian ski slopes but hey, if you&#8217;ve already got a family of yeti&#8217;s, a fur seal is not such a stretch of the imagination! This little piece of character animation was no trivial undertaking. Seals are not known for their emotive facial expression so striking a balance between realism and the ability to convey surprise without looking too cartoony was a tough get. Modeling, texturing and rigging of the seal character was handled by Geomedia animator Jeremy Kenisky. Early iterations of the seal had a more furry look, similar the endearing little baby seals seen in <a href="http://www.peta.org/" target="_blank" rel="tag">PETA</a> propaganda. Final versions incorporated a more wet, circus-type seal hybrid type of look.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/donitas/donitas6.jpg" alt="geomedia" /></div>
<p>In addition to some of the animation chores, I handled the bulk of the compositing and FX work. 3D animation sequences were rendered out to separate pass channels. Ambient occlusion, shadow, lighting and beauty passes were combined in After Effects. Color correction, rotoscoping and final sweetening were also handled in AE.  As is becoming more and more common, final frames were delivered to the client on disc (in lieu of tape) for ingest, finishing and dubbing at the agency&#8217;s facilities in Mexico City.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/donitas/donitas7.jpg" alt="geomedia" /></div>
<p>As always, it was a pleasure to work with our friends at Sevilla and we look forward to the next adventure with Bimbo Donitas! </p>
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<a href="http://geomedia.com/geo/mov/donitas_bimbo.mov" target="_blank" rel="tag">Bimbo Donitas_enclosure</a>
</div>
<p>CLIENT: Bimbo, S.A.<br />
Raul Vargas, Director of Marketing</p>
<p>AGENCY: Foote cone &#038; Belding, S.A. de C.V.<br />
Samuel Beltran, Creative</p>
<p>PRODUCTION HOUSE: Sevilla Cineproducciones, S.A.<br />
Walter Luis brunialti, Director<br />
Carlos Sevilla Ortiz, Executive Producer<br />
Barbara Chavarria, G., Producer</p>
<p>ANIMATION/FX: Geomedia, Inc.<br />
Troy Davis, Animation Director<br />
Martin Jaeger, Compositing<br />
Jeremy Kenisky, Animator</p>
<p>PRODUCTION HOUSE: Lemonade Films, Inc.<br />
Ted Herman, Producer<br />
Al Cooper, Production Manager<br />
Carmen Ruiz y Laza, Coordinator/Translation<br />
Gerry Higgins, Coordinator</p>
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		<title>Olé Solé</title>
		<link>http://geomedia.com/2007/05/07/ole-sole/</link>
		<comments>http://geomedia.com/2007/05/07/ole-sole/#comments</comments>
		<pubDate>Mon, 07 May 2007 16:16:15 +0000</pubDate>
		<dc:creator>Martin</dc:creator>
				<category><![CDATA[Method]]></category>
		<category><![CDATA[RSS YES]]></category>
		<category><![CDATA[Recent Work]]></category>

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		<description><![CDATA[With nary a breather after wrapping a previous all-CG production, the boffins in the Geomedia 3D department have kicked out yet another fully animated spot. This time with The Delta Group through Cougar Films for Sigma Alimentos, The spot entails a group of four super-hero kids, each of whom represent the flavors and embody the [...]]]></description>
			<content:encoded><![CDATA[<p>With nary a breather after wrapping a previous all-CG production, the boffins in the Geomedia 3D department have kicked out yet another fully animated spot. This time with The Delta Group through Cougar Films for <a href="http://www.sigma-alimentos.com/eng/index.php" target="_blank" rel="tag">Sigma Alimentos</a>,</p>
<p>The spot entails a group of four super-hero kids, each of whom represent the flavors and embody the beneficial powers, of a delicious new <a href="http://www.soyfoods.com/" target="_blank" rel="tag">soy-based</a> protein drink. We find the &#8220;Solé Kids&#8221; as they are known, in their futuristic ready-room being debriefed on an amazing new source of health and energy. Excitement builds in the Solé Kids, as their robot professor extolls the benefits of the product. Fielding the impatient questioning from our superheroes, the professor instructs them to share the healthful powers of Solé Kids with the children of Earth.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/solekids3.jpg" alt="geomedia" /></div>
<p>Delta Agency Creative Director Ernesto Barba wanted the spot to have a realistic, optical feel to the atmosphere and lighting in the spot, yet still have the Solé Kids read as cartoon characters with stylized realism. He supplied detailed character studies. Each character had it&#8217;s own personality profile to compliment their respective super power. Character style sheets of the Solé Kids were also provided as they had already been created for the product packaging and printed assets. The professor character was unique to the spot and the director would rely on Geomedia artists for his design.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/mangostyle.jpg" alt="geomedia" /></div>
<p>3D modeling and <a href="http://en.wikipedia.org/wiki/UV_mapping" target="_blank" rel="tag">texturing</a> of the Solé Kids was done in-house by modeler/animator Jeremy Kenisky in <a href="http://www.softimage.com/" target="_blank" rel="tag">Softimage/XSI</a>. He also single-handedly designed and built the classroom set complete with props. The guy is a wonder and easily the fastest modeler I&#8217;ve ever seen! The character&#8217;s hero outfits and stylized proportions would require careful attention in modeling to achieve efficient geometry and insure clean deformation during animation. Early model tests were well received by the client&#8230; Except for one &#8220;colorfully worded&#8221; modification requested by the Executive Producer. It seems Jeremy had made the female character a bit <a href="http://en.wikipedia.org/wiki/I'm_Too_Sexy" target="_blank" rel="tag">too sexy</a>!! She would have to be toned down a bit in key areas in order to receive a &#8220;G&#8221; rating! Was hillarious! Hey, the guy&#8217;s only 20, what do you expect. We all had a good laugh.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/solekids7.jpg" alt="geomedia" /></div>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/zanmodel.jpg" alt="geomedia" /></div>
<p>The professor was an interesting design challenge. The director wanted a simple character capable of emoting through facial expression yet still be obviously <a href="http://www.robothalloffame.org/" target="_blank" rel="tag">robotic</a>. Initial concept sketches with predictable mechanical-hinged facial features were considered but never presented. More promising designs maintained mechanical body and appendages (except for the hands) but more &#8220;human&#8221; mouth and eyes&#8230; Still metallic but flexible. Worked great. Simple ball-socket treatments for elbows, wrists and an homage to the &#8220;<a href="http://www.segway.com/" target="_blank" rel="tag">Segway</a>&#8221; for his means of locomotion&#8230; A few <a href="http://www.scarlet.nl/~ivo/" target="_blank" rel="tag">Jetson-esque</a> detail flourishes, a flashing lightbulb and we had our &#8220;professor&#8221;. </p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/profdesigns.jpg" alt="geomedia" /></div>
<p>After completion and approval of my design, I also had the pleasure of modeling him. Aside from the mouth and face, pretty straightforward stuff&#8230; Carried out once again in XSI. Gotta love those &#8220;<a href="http://www.subdivision.org/" target="_blank" rel="tag">subdees</a>&#8221;</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/profmodel.jpg" alt="geomedia" /></div>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/solekids2.jpg" alt="geomedia" /></div>
<p>Rigging of the characters was accomplished by New York artist, <a href="http://www.krisrivel.com/" target="_blank" rel="tag">Kris Rivel</a>. Models were rigged with deep control capability including FK/IK blending and emotion controls. Kris also created &#8220;synoptic&#8221; views of each character. The synoptic view is a feature within XSI where selections to various rig controls can be accessed via hot links on a bitmap image. In this case hot links were created on an image of the character so animators needed only to click on, say the upper arm in order to invoke that element&#8217;s transform controls. As characters become increasingly complex, these workflow enhancements greatly speed up the selection and keyframing of myriad animatable parameters.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/synoptics.jpg" alt="geomedia" /></div>
<p>As our characters would be required to grasp, speak, walk and even play guitar!&#8230; The rigs required to enable this degree of control were fairly complex. To me, a fully rigged character and all its control objects is a thing of beauty! Here&#8217;s the character &#8220;Ran&#8221; including his control rig, playing some tunes! Is that a <a href="http://www.fender.com/products/search.php?section=guitars&#038;cat=stratocaster" target="_blank" rel="tag">Stratocaster</a>?</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/ranrig.jpg" alt="geomedia" /></div>
<p>After approval of camera blocking and <a href="http://en.wikipedia.org/wiki/Storyboard" target="_blank" rel="tag">animatics</a>, scenes were divied up among the animators. Audio tracks, from voice-over sessions conducted in Mexico, were imported into XSI in order to time action and, of course, lip synch when the characters speak. Even though we animate with computers, the animation process is still done by hand, frame by frame&#8230; The apparent simplicity of the final product understates what&#8217;s really going on beneath the surface. XSI offers incredible control over any animatable parameter. Editable function curves modulate the rhythm and velociy of motion. The dope sheet is a hold-over from traditional animation and can control the timing of many parameters at once. Navigating and viewing the resulting flood of motion data can get more than a little hairy!</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/fcurves.jpg" alt="geomedia" /> </div>
<p>Lighting was a critical factor to the overall look of the spot. Deep shadows and <a href="http://en.wikipedia.org/wiki/Volumetric_lighting" target="_blank" rel="tag">volumetric lighting</a> FX create a depth and atmosphere in the scenes. In addition to animating key scenes, animation Director Troy Davis handled lighting duties for each individual scene.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/solekids9.jpg" alt="geomedia" /> </div>
<p>As animation progressed, work-in-progress scenes were periodically assembled and run by the director for any critique of motion or timing. Approved scenes would be put in the queue for rendering. Prior to final rendering, scenes were split up into passes to derive seperate files for specific objects or specific data channels. For instance, depth channel and motion vector data was output and later utilized in compositing to create &#8220;<a href="http://en.wikipedia.org/wiki/Depth_of_field" target="_blank" rel="tag">depth of field</a>&#8221; and &#8220;<a href="http://en.wikipedia.org/wiki/Motion_blur" target="_blank" rel="tag">motion blur</a>&#8221; effects. This approach is often more efficient in terms of render time and yields more flexibility as opposed to including such effects in the render. Final frames were finished in After Effects and sweetened with color correction and additional atmosphere enhancements.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/solekids5.jpg" alt="geomedia" /></div>
<p>Creative Director, Ernesto Barba and Executive Producer Gerardo &#8220;Cougar&#8221; Botello came to the studio a few days before final delivery to oversee the final tweaks. We had a blast with these guys! Only a few minor changes and the addition of supers requested by the client, Sigma Alimentos, and we had it in the can.</p>
<div style="text-align: center;"><img src="http://geomedia.com/wp-images/solekids/solekids1.jpg" alt="geomedia" /></div>
<p> We look forward for more adventures with the &#8220;Solé Kids&#8221; as the saga continues! </p>
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		<title>And the winner is&#8230;</title>
		<link>http://geomedia.com/2006/11/29/and-the-winner-is/</link>
		<comments>http://geomedia.com/2006/11/29/and-the-winner-is/#comments</comments>
		<pubDate>Wed, 29 Nov 2006 23:21:46 +0000</pubDate>
		<dc:creator>Murray</dc:creator>
				<category><![CDATA[RSS YES]]></category>
		<category><![CDATA[Recent Work]]></category>

		<guid isPermaLink="false">http://geomedia.com/2006/11/29/and-the-winner-is/</guid>
		<description><![CDATA[Geomedia has been selected as a recipient of the 2006 Aurora Award, Platinum Best in Show, for our visual FX work on the Valero “Practically Overnight” commercial. Using an assortment of visual effects, a neighborhood Shamrock gas station transforms into a Valero branded corner-store over a 24 hour cycle. The spot also received an Addy [...]]]></description>
			<content:encoded><![CDATA[<p>Geomedia has been selected as a recipient of the 2006 <a rel="tag" target="_blank" href="http://www.auroraawards.com/">Aurora Award</a>, Platinum Best in Show, for our visual FX work on the <a rel="tag" target="_blank" href="http://www.valero.com/">Valero</a> “Practically Overnight” commercial.</p>
<p><img src="http://geomedia.com/wp-images/valeroaurora.jpg" alt="geomedia" /></p>
<p>Using an assortment of visual effects, a neighborhood Shamrock gas station transforms into a Valero branded corner-store over a 24 hour cycle. The spot also received an <a href="http://www.aaf.org/default.asp?id=27">Addy Award,</a> earlier this year.</p>
<p>“The effects are subtle, but substantial” said animation director Troy Davis. “In fact, you can watch the spot several times and still not catch all the small effects taking place on screen. But the visuals work together effectively to drive home Valero’s re-branding message.” he added.</p>
<p>Others who contributed on the commercial were Laszlo Rain and producer Kim Wright. The Aurora Award is an international competition and is judged by panels of film and video professionals set up in major cities across the country.</p>
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