Mexico City 3D Make Over

February 27th, 2009

Geomedia recently completed a graphic intense spot for the Mexico City Mayor’s Office brought to us by NXT and director Kiko Guerrero. As Mexico City is growing they have started construction on a new and improved highway system complemented with improved bus routes, rail lines, and subway stations. Due to the construction the city would be a little messy, but the spot wanted to focus on the fact that the end result would be worth the inconvenience.

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Kiko wanted a graphic look with almost painterly strokes as a metaphor for how this would turn out. We took inspiration from a variety of spots and ended up coming up with our own unique look and style for the client.

We decided to go with an “ink drop” effect, where color and detail would be added to a parchment like paper background through ink saturating it over and over again with a variety of colors and values. The first process in this was to create a realistic ink spreading effect.

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We used Softimage particles along with a variety of After Effects turbulence and distortion filters, but decided it would be best to shoot real ink interacting with real paper to give the effect the authenticity required to sell it. We set up a rig to shoot the effect on camera. We ended up using a mirror at 45 degrees under a glass table to get the necessary angle without having hands and fingers interfering with the shot. We shot a variety of fluids, food colorings, papers, inks, and oils until we had enough versions of the type of effect we were looking for.

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After digitizing the footage into the computer, we had to move on to creating the iconic Mexican urban landscapes that would be used in the spot. The client had sent us hundreds of images of Mexico City landmarks and places of interest. Rudy Martinez painstakingly rotoscoped out all of the buildings so we could use them in our 3D world. Troy then took all of the cutout buildings and created the 3D sets complete with roads, cars, highways, and various other urban elements to complete the look. Once the sets were finished, he choreographed the brilliant camera choreography and started rendering the shots inside Softimage.

For rendering style we chose to go nearly photorealistic. We would then take the photorealistic images from Softimage and edit them in After Effects to create our effects. For each render we would create several looks for it inside our compositor by running a variety of wireframe, cel shading, and other filters over it. By mixing our different variations of the same image, we were able to create a look that we could tweak over and over again without having to completely rerender the image should a change occur. It also made it possible for us to tweak certain aspects of the image over time, while leaving others the same to further the “painted on” effect.

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I handled most of the After Effects duty with several cameos by Joe Schaertl, a Geomedia editor / compositor artist. By layering the ink blots and using them as luminance mats for the color passes of our rendered images, we were able to create a very fluid ink wiping effect. With control over opacity and subtle color changes, in addition to A LOT of finely tuned layering, the ink smoke effect became very believable and ultimately very beautiful to watch. By mixing our render variation layers back on top we were able to control where we wanted detail and color on every part of the screen.

The project garnered a bronze ADDY at the recent 2009 ADDY Awards Banquet here in San Antonio.

Geomedia is Golden at 2009 Addys

February 24th, 2009

The entire crew at Geomedia was recently honored with several awards again this year at the annual Addy awards.

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We are pleased to bring home the coveted Gold statues for our work in two categories, Video Sales Presentation with “Presentation” for and Special Effects, Video or Film with “Motociclista” for .


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We also received a bronze Addy for the visual effects work on “Obras”, an uniquely stylized animation spot created for the government of Mexcio City.


There was an amazing array of creative work in the competition, and we’re certainly proud to be amongst this year’s crop of winners.  Here’s a link to a complete list of all the 2009 Addy honorees.

RED Shift

July 21st, 2008

Camille Mandigo of Texas Creative and Chris O’Connell of The O’Connell Communications Group contacted us recently to produce a television campaign for Hill Country State Bank (HCSB) in Kerrville, TX. Executive producer O’Connell explained that “the bank’s (HCSB) old commercials although popular, were in need of a new look. Something new and fresh.” Geomedia’s goal was to revamp their television presence while keeping true to the previous spots.

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We were handed creative storyboards that included two :30 commercials and four :15 commercials. The :30 commercials featured life-style vignettes with the actual bank officers. The :15 commercials were more “abstract” concepts. They were boarded as single lock-down shots that portrayed HCSB’s relationships with their customers using local iconic imagery. These shots needed to be personal to the bank yet designed to keep the television viewers “dialed-in.”

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The HCSB creative called for a “film-look.” so we bid the project for 35mm or 16mm film production, as well as an HD package incorporating 35mm film lenses to capture a more filmic, shallow depth of focus. The large format “cine-style” HD camera is more expensive to use than most comparable film packages but offers a net savings in post-production with no film transfer, printing, or shipping costs.

The HCSB client chose the HD “cine-style” turnkey production.

Our DP/production director Zach Nasits phoned our buddies at Gear in Austin, TX to order the Varicam camera package outfitted with 35mm film lenses. As an option, Kirk Miles, the camera technician at Gear, offered us the RED ONE camera for the production and mentioned that it would cost about the same as the HD package would with an add-on lens adapter and 35mm lenses.

In the summer of 2007, Zach had worked as a 1st assistant cameraman with the RED camera on a test shoot for Robert Rodruigez at Troublemaker films. Jim Jannard, the founder of Oakley and inventor of the RED, had brought down two prototype RED cameras: “Boris” and “Natasha” for Rodruigez to investigate. Zach mentioned that prior to that the only other people who’d tested the camera before Rodruiguez were Steven Soderbergh and Peter Jackson. Both would go on to shoot features with the new camera, with Soderbergh receiving accolades at Cannes for his films “The Argentine” and “Guerrilla

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With a RED on order for months now, we had been waiting for the perfect opportunity for a first production with this revolutionary format. Many early adopters were posting positive reviews on the RED’s performance in the field but working with the 4K format in post would present new challenges. We agreed that shooting 4K would be an attractive option for the HCSB production. We proceeded to work out the post workflows and integrate new hardware and software into the pipeline.

Zach and I headed up to our Austin offices and performed tests at Gear offices, investigating the RED camera’s latitude, formats, frames per second, ASA’s, depth-of-field, and pure “user-friendliness” before sending the RAW footage back to Geomedia’s main facility in San Antonio, where we would push the 4K files through post-production and test finished output.

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Testing proved extremely successful… It was time for Geomedia to paint HCSB’s television campaign RED!

“It was handled a lot like a film job” said production coordinator Murray Breit. “We synced sound by clapping slates. Zach metered light just like we were using film… We sent the footage through a digital in-house 4K tele-cine process and everything looked amazing! We were able to do everything, start to finish, right here. Breit added “The process we developed for editing, color grading, conform and finishing worked perfectly… Most importantly the project came in on time and on budget and the client was very impressed with the quality of their new spots.”

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Geomedia utilized the RED camera on location the day after the HCSB shoot for a commercial for Fuse Gym based in San Diego, CA. The RED camera package consisted of Zeiss Super Speeds, an Angenieux 10:1 zoom lens with full film camera support. Zach captured 4K at 500 (ASA) to have more latitude into the high-lights and rated the camera at 160 ASA as a result of their camera tests.

He explains the differences between each concept and clients needs, “It’s great that we had consecutive shoot days and got to capture two completely different looks with this camera… HCSB was more conventional beauty shots while Fuse was way more gritty.. shooting a 6 stops ratio.”

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With a set of Super-Speeds on the way and a full slate of RED shoots on the books, we are more anxious than ever for “our” RED ONE #2357 to arrive at our door! We have not decided on any names for “her” yet!!

Awesome Addy’s

February 26th, 2008

Geomedia recently attended the 2008 San Antonio Advertising Federation “Totally Awesome” awards presentation and proudly walked away with a small collection of Addys. Among the awards we received were two Gold Addys recognizing our creative work on the MM Cinemas “Pinball” project in the categories of cinema advertising and animation/visual effects.

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Additional recognition highlited our achievement in animation and visual effects for the Bimbo “Donitas” project, as well as the innovative work we accomplished with Sigma Alimentos “Solé Kids”. Here’s a complete list of all this year’s honorees.

There was an 80′s theme to the evening’s celebration so the Geomedia crew donned our Devo Energy Domes (see how they were made) and slipped into our “Geo” brand turtlenecks and appreciatively accepted our decoration.

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(L-R: Zach Nasits, Jeremy Kenisky, Martin Jaeger, Rudy Martinez, Joe Schaertl, Murray Breit, Jeff Chesnut, Troy Davis)

Actually we had a great time and look forward to creating more award winning work again this year.

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A Tree Grows in Old Mexico

September 20th, 2007

The metaphor of a single seed from which grows the mighty oak, symbolizes the humble beginnings and 100 year rise to prominence of the international business conglomerate in a recently completed :30 for Mexico City.

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Director Manuel Bierjerman envisioned a time-lapse progression from a vintage, undeveloped landscape, to a fully formed modern Mexican city park spanning 100 years of history. With an ethereal feel and a palette inspired by the famous Mexican artist , the spot is set in motion by a young girl nurturing a seedling. The sapling grows and a city develops… Driven by the economic opportunity created by the young company, then known as Salinas y Rocha. As the evolution brings us to the present day, the girl again appears at the site of the now towering oak, this time as the elderly matriarch. Along with her, generations of offspring symbolize the growing family of companies under the Grupo Salinas brand.

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Principle photography of the little girl, the family and actors portraying company employees, was filmed in Mexico City in green screen under the supervision of our Animation Director Troy Davis. Aside from these few live-action elements, the entire spot was realized by Geomedia artists completely in CG. As if the prospect of animating a growing tree weren’t daunting enough, our animators also had to create and choreograph thousands of CG characters, animate a city evolving over 100 years, create a CG landscape with mountains and sky… and ultimately have all the CG elements come together to match the live-action footage, in one continuous shot… All in 30 seconds!

During pre-pro meetings I suggested we investigate a specialized software package for the creation of our tree. I’d heard of a tool with the curious name “” from German software developer Greenworks in Berlin. The software was originally developed for the platform and it’s name is an acronym which stands for X-windows based Finite Recursive Object Generator. We tested the software and consulted with the original developer in Duisburg, . The software is available as a stand-alone but was also available as a plugin to one of our workhorse 3D packages . Early tests were encouraging. The tool had extensive control, including such esoteric parameters as “branch deviation, and “… What fun! We decided to proceed with Xfrog for the design and animation of our tree. As I had gone and opened my big mouth to suggest it, I was given the task!

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It’s projects like this that have made me pre-maturely gray! Animation parameters that seemed perfectly capable during early testing, quickly fell apart when pushed to the extent required to grow a tree from sapling to full maturity. The interrelatedness of control parameters was particularly frustrating. Just when we were having success with one parameter, another would be wrecked or cause anomalies in the motion or the generation of subsequent branching. It all went around in a seemingly of madness for nearly a month! Finally after lots of brute force keyframing, I wrangled the thing into submission and we had our hero tree. In spite of the difficulties with Xfrog, it is brilliant software and I shudder to think of having to pull off such a complex task in a conventional 3D package. Camera data, exported from in .fbx format, was imported into C4D to match final camera animation. Beauty, shadow and ground passes were rendered for later compositing into the final scene underway in XSI.

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All the while I was trying to avert insanity over the tree animation, Troy had his hands full trying to fit over 2500 3D characters through the pipeline! The director called for crowds of “employees” to encircle the tree while the (virtual) camera cranes overhead. In the final shot the employees turn over cards forming the logos of the various companies under the Grupo Salinas corporate umbrella. In a final card flip the Grupo Salinas logo is formed.

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To accomplish the effect, a library of digital characters were modeled and in XSI. Walk cycles and a card lift sequence were animated for each character. Troy then wrote a custom which would arbitrarily select from this library and place the characters in a radiating position around the tree. Random seed values were incorporated into the script in order to position characters in natural distances and angles relative to one another. Scripting also controlled the timing of the characters as they walked and lifted their cards overhead. The animation of the cards and the parsing of the shared texture map of logos was also choreographed via custom scripts. The complexity of executing the scripts (not to mention writing them!) as well as the shear volume of geometry involved, made for extremely slow going during this phase. Extensive optimization of the scene as well as delicate settings within XSI to optimize the renderer, were required before the scene would render without choking!

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The time-lapse evolution of the city skyline was also modeled, animated and rendered within XSI. The client supplied photo references of period architecture and descriptions of the early Salinas y Rocha building and it’s various incarnations to the present day. Geomedia 3D whiz kid extraordinaire, Jeremy Kenisky, painstakingly modeled and animated each building as it is “built” from the ground up. Jeremy also created the sequence of the original SyR store as it undergoes a dramatic transformation between its intermediate forms and it’s familiar current day modern architecture and signage.

Another complex piece of the puzzle involved the natural environment in which the entire spot takes place. The director wanted to see an empty stretching to a horizon defined by foothills and distant mountains. As the city evolves the natural landscape transforms into a manicured city park. He imagined clouds passing rapidly overhead to further enhance the stylized passage of time. Early in the project we considered stock photography and time-lapse cloud video but we could not find the perfect combination of perspective or point of view. The single camera pull out and overhead move also presented problems with this approach. We would have to somehow do the environment in 3D.

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Like a dumb ass I once again stuck my foot in my mouth and suggested we consider yet another unfamiliar software package to get the job done. from e-on software turned out to be just the ticket. The software has amazing tools for creating natural landscapes and photo-realistic atmospheres but it’s unorthodox user interface and approach took some getting used to. The biggest problem (besides the horrendous render times) was getting camera data from XSI into our Vue scene. The beta version of Vue we were using had no native XSI support. We finally discovered a circuitous route through various 3D packages to convert the data into something Vue would recognize. The final rendered landscape matched seamlessly.

The live action plates and final rendered CG output from the disparate software packages, were composited in . Keying, color correction and extensive FX work were also performed to blend all the elements and impart the soft atmospheric feel and painterly palette the director called for.

The spot was an enormous technical and artistic challenge for the Geomedia team and I’m humbled by their show of skill and tenacity over the long hours required to see the project to completion… Having the director declare that the finished spot surpassed the vision even he had in his own minds eye, makes it all worth it.

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