RED Shift

July 21st, 2008

Camille Mandigo of Texas Creative and Chris O’Connell of The O’Connell Communications Group contacted us recently to produce a television campaign for Hill Country State Bank (HCSB) in Kerrville, TX. Executive producer O’Connell explained that “the bank’s (HCSB) old commercials although popular, were in need of a new look. Something new and fresh.” Geomedia’s goal was to revamp their television presence while keeping true to the previous spots.

geomedia

We were handed creative storyboards that included two :30 commercials and four :15 commercials. The :30 commercials featured life-style vignettes with the actual bank officers. The :15 commercials were more “abstract” concepts. They were boarded as single lock-down shots that portrayed HCSB’s relationships with their customers using local iconic imagery. These shots needed to be personal to the bank yet designed to keep the television viewers “dialed-in.”

geomedia

The HCSB creative called for a “film-look.” so we bid the project for 35mm or 16mm film production, as well as an HD package incorporating 35mm film lenses to capture a more filmic, shallow depth of focus. The large format “cine-style” HD camera is more expensive to use than most comparable film packages but offers a net savings in post-production with no film transfer, printing, or shipping costs.

The HCSB client chose the HD “cine-style” turnkey production.

Our DP/production director Zach Nasits phoned our buddies at Gear in Austin, TX to order the Varicam camera package outfitted with 35mm film lenses. As an option, Kirk Miles, the camera technician at Gear, offered us the RED ONE camera for the production and mentioned that it would cost about the same as the HD package would with an add-on lens adapter and 35mm lenses.

In the summer of 2007, Zach had worked as a 1st assistant cameraman with the RED camera on a test shoot for Robert Rodruigez at Troublemaker films. Jim Jannard, the founder of Oakley and inventor of the RED, had brought down two prototype RED cameras: “Boris” and “Natasha” for Rodruigez to investigate. Zach mentioned that prior to that the only other people who’d tested the camera before Rodruiguez were Steven Soderbergh and Peter Jackson. Both would go on to shoot features with the new camera, with Soderbergh receiving accolades at Cannes for his films “The Argentine” and “Guerrilla

geomedia

With a RED on order for months now, we had been waiting for the perfect opportunity for a first production with this revolutionary format. Many early adopters were posting positive reviews on the RED’s performance in the field but working with the 4K format in post would present new challenges. We agreed that shooting 4K would be an attractive option for the HCSB production. We proceeded to work out the post workflows and integrate new hardware and software into the pipeline.

Zach and I headed up to our Austin offices and performed tests at Gear offices, investigating the RED camera’s latitude, formats, frames per second, ASA’s, depth-of-field, and pure “user-friendliness” before sending the RAW footage back to Geomedia’s main facility in San Antonio, where we would push the 4K files through post-production and test finished output.

geomedia

Testing proved extremely successful… It was time for Geomedia to paint HCSB’s television campaign RED!

“It was handled a lot like a film job” said production coordinator Murray Breit. “We synced sound by clapping slates. Zach metered light just like we were using film… We sent the footage through a digital in-house 4K tele-cine process and everything looked amazing! We were able to do everything, start to finish, right here. Breit added “The process we developed for editing, color grading, conform and finishing worked perfectly… Most importantly the project came in on time and on budget and the client was very impressed with the quality of their new spots.”

geomedia

Geomedia utilized the RED camera on location the day after the HCSB shoot for a commercial for Fuse Gym based in San Diego, CA. The RED camera package consisted of Zeiss Super Speeds, an Angenieux 10:1 zoom lens with full film camera support. Zach captured 4K at 500 (ASA) to have more latitude into the high-lights and rated the camera at 160 ASA as a result of their camera tests.

He explains the differences between each concept and clients needs, “It’s great that we had consecutive shoot days and got to capture two completely different looks with this camera… HCSB was more conventional beauty shots while Fuse was way more gritty.. shooting a 6 stops ratio.”

geomedia

With a set of Super-Speeds on the way and a full slate of RED shoots on the books, we are more anxious than ever for “our” RED ONE #2357 to arrive at our door! We have not decided on any names for “her” yet!!

Do It on a Dell

April 4th, 2008

Geomedia 3D artists create four 25 second animations for Dell’s presentation booth video. Thats 100 seconds of animation at full HD resolution, produced in only 3 weeks! (very loooong weeks)

geomedia

Brand new Computers and monitors were sent from and delivered to Geomedia cloaked in secrecy. These machines were to debut at CES and were not yet on the market. Using a variety of tools including a set of electronic , the geomedia team set about measuring and mapping the dimensions the machines in order to accurately re-create them in 3D space. Overall there were 10 computers and 3 accessories that had to be modeled. We budgeted essentially 1 day per machine, so we were modeling, texturing, lighting, and rendering 1 computer per day (very looong days). All modeling was accomplished in Softimage/XSI by Jeremy Kenisky with a cameo appearance by yours truly on some minor modeling chores. Here’s some of Jeremy’s copious measurment notes and a laptop model from the early stages of the process.

geomedia

After 2 weeks of intense modeling, the entire lineup was finally complete and animation was ready to begin. At the same time as the computers were being created, Troy was developing lighting setups and fine tuning material settings. Troy also created HDRI environment maps to “light” the models by setting up an actual turntable set in our studio just as one would do for a high end product shoot. Bracketed exposures were captured on a Canon 20D digital SLR camera, of a chrome sphere from which the HDRI image was derived. This image was used to create the environment in 3D to accurately reflect lighting and bounce cards from the studio setup. Since final animation would be rendered in , it was important that render parameters be highly optimized in order to have all rendering complete and ready in time for CES (January 7th-10th). Separate Render passes were set up for ambient occlusion, mattes and reflections… We opted to create motion blur as a post process in the composite, which worked great.

By the the 3rd week, during Christmas weekend, we started doing animation tests. At this point we had essentially 5 days (including the weekend and christmas) to deliver animation sequences to the client, with an extra 4 days on the backend to do final renders, compositing and finishing. We completed 4 animations in 4 days (very looong days), making it one of the fastest projects we’ve done in a while.

geomedia

The animation goal was simple - show off a set of computers for a specified time as creatively as possible. The spots were divided into 4 categories - GAMING, HOME, MUSIC, and PHOTO.

The gaming spot consisted of 3 computers - The all new Dell XPS 630i, the Dell M1730, and the Alienware ALX-51. For this spot we decided to go with a effect to get from the XPS 630 to the M1730. We would then use the screen of the M1730 (a 17″ 1080p laptop) to transition to the Alienware. One of the biggest challenges to this transformer like effect was designing the movements and deciding what pieces went where. The computer models had been modeled as solid objects and had to be redesigned and broken apart to achieve the movements we envisioned.

geomedia

HOME

The home spot featured the XPS 420, XPS ONE, and all new Crystal 22″ Monitor. We designed his one to be pretty straightforward - just a big turntable camera move revealing all 3 images.

geomedia

MUSIC

The music spot featured the XPS 420, XPS M1330, Inspiron 1525, and Inspiron 531s. The spot begins with the XPS 420, which suddenly gets a “sound wave” sent through it as it breaks apart and then back together again. It then transforms into the XPS M1330 laptop. As the laptop revolves around, we see it open and the screen is showing colorful audio EQ-level meters in sync with the current music track. As we get closer, we realize that the levels bars are actually Inspiron 1525 laptops. We go into the screen and show the laptops moving with the music. We orbit them and as we pass the 270 degree mark we transition into a white set with the Inspiron 531s.

geomedia

PHOTO

The photo spot features the XPS M1330, Inspiron 1525, and Inspiron 531s. For the beginning of this spot, we wanted to use the photo theme as a gag in featuring the 3 colors of the M1330 laptop. As the camera comes down we see a laptop turn and open as a photoflash freezes the action. The image then unfreezes while the camera move continues and the next computer opens up with another flash. This happens one final time with the last laptop and then we fly into the screen of the last laptop to reveal the Inspiron 1525 laptop. In what looks like a flower from a top view, we see all the colors comprising the Inspiron 1525 line as they open up in sequence. Finally, we zoom into the Dell logo on one of the laptops and quickly pull out to transition to the final Inspiron 531s.

geomedia

Additional 2D animation was created to simulate Windows Vista screen interaction and Dell branding. These were then mapped onto the 3D computer monitors. Much of the compositing was done via the XSI compositor with final tweaks such optical effects and color correction performed in After Effects. We utilized motion vector data from XSI to create the motion blur. This greatly sped up the rendering process helping make the deadline without sacrificing realism. Final animation was rendered at full 1080p Hd resolution.

geomedia

Finally… The completed animations were delivered in Austin 3 weeks and 3 days after the project started. There they were incorporated into the rest of the presentation video. While we couldn’t attend CES to see the finished work, we heard that all was well received. Requests for follow up projects are already in the works!


Are We Not Men? We are Geo.

February 24th, 2008

This year’s Advertising Federation awards party (ADDYs) had an 80’s retro theme. For us, there were few 80’s icons that were cooler than the great New Wave band, Devo. Our idea was to come dressed as the band with a slight change in name from Devo to Geo. And though creating a costume would be relatively simple, it would need to include the band’s signature red “Energy Dome” hat. Unfortunately finding these unique hats became a problem. Either they were very expensive to purchase or out of stock from online costume retailers. The solution…make them ourselves. Animation director and engineer-hobbyist extraordinaire, Troy Davis, took on challenge to recreate the plastic multi-tier hats. Here’s how he did it:

How to make a Devo Energy Dome

geomedia

To construct the hats, I needed to start with a single pattern that could be used for multiple castings. This was made with 2 thicknesses of multiple density fiberboard (MDF) to create the varied heights of the different layers. The bottom two layers are 1-3/4 inches tall, the third level is 1-1/4 inches and the top layer is ¾ inches thick. The pieces for each layer were cut out and the same size pieces glued together to make a solid block for each layer. The layers will remain separate from each other until they’re milled into the proper shape.

geomedia

The discs that make up each layer have a slight taper of about 15 degrees leaning toward the center of the hat. To cut this shape I decided to use a rotary table and my Harbor Freight Mini-Mill. Holes were drilled so the wood could be securely attached to the rotary table. The column of the mill is rotated 15 degrees off its vertical center to make the tapered cut.

geomedia

The wood is bolted to the turntable and the head of the mill is slowly lowered as the table is rotated. I’ve only used this machine to cut metal, so when the MDF began to cut it was hardly noticeable (except for the unbelievable amount of sawdust that went everywhere). The wood is soft and easy to cut, but I still made a lot of rotations and lowered the mill head a little bit each time around.

geomedia

The rotary table has a handle that spins 72 times for each revolution of the table, so by the time the bit finally made it thru the bottom of the wood, I’d had a pretty good workout. I had to constantly use the ShopVac to try to contain the sawdust.

geomedia

Finally the layer is complete, with a fairly smooth and angled surface. It can now be removed from the machine and flipped over to form the base. The next layer goes thru the same process…after three more the mold is beginning to take shape. Finally the separate layers are glued together and sanded.

geomedia

The vacuum process that will form the plastic hats will transfer any imperfection from the mold to the casting so the mold has to be as smooth as possible. I used multiple coats of Bondo to smooth the wooden mold and sanded between coats. The Bondo turns extremely hard as it dries and I eventually just used plaster to make the smoothing process a little easier. The photo here shows the mold right after the 1st layer of Bondo was added.

geomedia

I built a simple vacuum forming table based on the online tutorial found here.

It’s basically a piece of MDF with a hole in the center sitting on a small riser. An insulated border around the hole helps to crate a seal when the hot plastic entirely covers the mold.

geomedia

Underneath an ordinary vacuum hose is securely attached to the table. Silicon sealant was used between the metal and the MDF to prevent air from leaking into the system. I found an extra sprinkler head part in the garage and it made an air-tight link between the vacuum hose and the threaded pipe connector. The vacuum I used was a 1400 watt household vacuum with a hose attachment.

geomedia

Aluminum framing designed for window screens is used to make the frames for holding the hot molding plastic. The base diameter of the DEVO hat is just under 10 inches so I made 14 inch square frames to allow for a little extra room all the way around the mold. Giant paper clamps are used to keep the two frame pieces held together. One of the most difficult aspects of this project was trying to find metal corner brackets to keep the aluminum frames connected. The stores in my area sell plastic corner pieces that aren’t designed for the high oven temperatures these will be undergoing, so I ended up milling these from a piece of ½” 6061 aluminum bar. They had to be thinned to slide into the openings, but they fit snug and work well to keep the frames together.

geomedia

I found a local plastic supplier and purchased two 8’x4’ sheets of .080” high impact polystyrene (HIPS) to use as the material for hats. The material is easily cut by scoring one side with a utility knife and bending the other until it pops cleanly from the sheet. I probably could have used a thinner plastic, but I like the sturdy thicker weight of the .080”.

geomedia

The 14 inch squares of plastic are placed between the two frames and these large paper binder clamps are used to keep them firmly pressed together. I’ll put one or two on each edge of the frame and remove the wire handles from the clamps before they’re heated.

geomedia

I taped the foam border sheet to the table and checked to make sure the seal of the insulation perfectly matches with the aluminum frame. It’s important that the vacuum be as tight as possible to closely capture the shape of the mold.

geomedia

When the hot plastic is ready to be formed, I’ll have to move quickly to transfer the plastic’s frame from the oven to the mold. To help line-up the frame to the insulation border below, I’ve added two support frames to the vacuum table that will easily identify the corner above the mold so I can bring the frame straight down onto the mold. The smooth (however unattractive) mold is placed onto the table and we’re ready to start melting plastic…we’ll almost.

geomedia

The mold can’t completely block the vacuum hole, but it can’t be too high either otherwise the molding material will to try to form under the mold. I attached these rubber feet to the mold, it seems to create the right height so the molding plastic just makes an edge at the bottom of the mold without tucking under its edge.

geomedia

I heated the oven to 400 degrees and placed some coffee cups as risers at the corners of the oven rack. These are used to separate the frame from the wire rack below. As the plastic gets hot, it will begin to bulge and I didn’t want the hot plastic to touch anything in the oven. After a couple of minutes the plastic is ready to go. With gloves now, I quickly grab it out of the oven and rush it to the waiting vacuum table just 3 feet away. The vacuum is already running and I rush to align the edge of the frame with the alignment guides I installed earlier.

geomedia

The frame is brought straight down over the mold and because the plastic is hot, there is almost no resistance. The vacuum takes just a few seconds to remove all the air from under the soft plastic. It quickly begins to take the shape of the model underneath. Both of these photos here show the moment the aluminum frame has just contacted the foam insulation and created the vacuum seal. The plastic is curving into shape but the ridges and steps haven’t been formed. The final shape is formed in just a few seconds, and after 5-10 seconds all the detail is clearly defined. I kept the vacuum going for about a minute to allow the plastic to cool. I also used a heat gun for a few seconds blowing high heat onto the top two rings of the hat to keep the plastic there soft a little longer. This helped to add definition in an area that the vacuum was stressed to empty.

geomedia

After the plastic has cooled, it is taken off the vacuum table and the mold is removed. I thought the conical shape of the hat would allow the mold to be extracted easily, but it’s captured inside the plastic extremely tightly and took a lot of pressure to get it to release. I ended up pulling the edges of the plastic sheet while pushing down on the top of the hat plastic to free the mold. After that I used a utility knife to trim the hat from the excess plastic, then used a file to even the edge and finally touched up with sandpaper to smooth the sharp rim.

geomedia

There were a lot of hats to paint, so I constructed a small spray booth from a plastic storage container and an illuminated ventilation fan. The fan is the kind normally used in a bathroom and I attached a hose to vent the fumes outside. Filter material was taped to the fan inlets to reduce the amount of actual paint moving through the fan. A turntable was used to easily rotate the hat during the spray painting producing a smoother and more consistent finish. I picked a red spray paint designed for use on plastic to prevent the paint from chipping or flaking from the semi-flexible hat. Two coats inside and three coats outside and the hats were beautifully painted.

geomedia

To keep the hat firmly held onto the head I thought a foam ring would be a good way to go. I found a local foam supplier and had them cut 1 ½” thick foam into 9” discs. This is the kind of foam that is used for camera cases with cutouts to hold custom shaped parts. The foam cut OK with the serrated bread knife technique that was recommended by the foam dealer, but since the bread knife left a bit of a ragged edge, I ended up using an electric carving knife to cut the inner ring. I clamped the knife’s handle into the jaws of my bench vise with the blade penetrating an open hole in a strategically placed table saw platform. I was able to guide the foam smoothly around the powered blades to cleanly cut out the shape for the head. The exposed bottom side of the foam was painted black, leaving the original foam unpainted where it will be contacting the skin.

geomedia

To secure the foam ring to the interior of the hat, contact cement was painted onto both surfaces and when nearly dry they were pressed together. Once the two sides of the contact cement touch each other they’re connected for good so I used wax paper to separate the pieces during alignment and then removed the paper.

geomedia

Finally, completed hats! Actually, the hats turned out better than expected. The surface is smooth and reflective and the construction is lightweight, sturdy and comfortable. Now we’re ready to suit up and head to the awards. Check it out.

Up Close: Red One Camera

December 19th, 2007

There has been a lot of speculation, mystery and above all intense interest in the Red One camera from the innovative mind of Oakley founder Jim Jannard. So when we had the opportunity to see the camera in person, we jumped at the chance.

geomedia

Presented by Mike Curtis of HD For Indies, the Red One camera was shown by Austin rental house Gear. The event was held at the 501 Studios. About 150 were on hand to watch an informative multi-media presentation by Mike, which included samples of Red One footage.

geomedia

Mike also covered various mechanical features of the camera and went into detail about digital workflow requirements. This process can be a simple or complex endeavor depending on your particular needs. Mike touched on Redcine and Redcode, two important apps used in the post production processing of the raw Red One footage. In addition, Mike shot some footage of the crowd and a Q&A session wrapped up the show.

geomedia

Red One will usher in a new era in live action acquisition. Jannard and Red are not only dedicated to making a camera that can produce stunning imagery, but are passionate about creating a product that won’t become obsolete as technology evolves. With directors like Steven Soderbergh and Peter Jackson on board, we like Red’s chances and plan to share in the Red Team’s vision.

If you want more info about this amazing camera, visiting Red’s website and the Reduser forum are a must.

A Tree Grows in Old Mexico

September 20th, 2007

The metaphor of a single seed from which grows the mighty oak, symbolizes the humble beginnings and 100 year rise to prominence of the international business conglomerate in a recently completed :30 for Mexico City.

geomedia

Director Manuel Bierjerman envisioned a time-lapse progression from a vintage, undeveloped landscape, to a fully formed modern Mexican city park spanning 100 years of history. With an ethereal feel and a palette inspired by the famous Mexican artist , the spot is set in motion by a young girl nurturing a seedling. The sapling grows and a city develops… Driven by the economic opportunity created by the young company, then known as Salinas y Rocha. As the evolution brings us to the present day, the girl again appears at the site of the now towering oak, this time as the elderly matriarch. Along with her, generations of offspring symbolize the growing family of companies under the Grupo Salinas brand.

geomedia

Principle photography of the little girl, the family and actors portraying company employees, was filmed in Mexico City in green screen under the supervision of our Animation Director Troy Davis. Aside from these few live-action elements, the entire spot was realized by Geomedia artists completely in CG. As if the prospect of animating a growing tree weren’t daunting enough, our animators also had to create and choreograph thousands of CG characters, animate a city evolving over 100 years, create a CG landscape with mountains and sky… and ultimately have all the CG elements come together to match the live-action footage, in one continuous shot… All in 30 seconds!

During pre-pro meetings I suggested we investigate a specialized software package for the creation of our tree. I’d heard of a tool with the curious name “” from German software developer Greenworks in Berlin. The software was originally developed for the platform and it’s name is an acronym which stands for X-windows based Finite Recursive Object Generator. We tested the software and consulted with the original developer in Duisburg, . The software is available as a stand-alone but was also available as a plugin to one of our workhorse 3D packages . Early tests were encouraging. The tool had extensive control, including such esoteric parameters as “branch deviation, and “… What fun! We decided to proceed with Xfrog for the design and animation of our tree. As I had gone and opened my big mouth to suggest it, I was given the task!

geomedia

It’s projects like this that have made me pre-maturely gray! Animation parameters that seemed perfectly capable during early testing, quickly fell apart when pushed to the extent required to grow a tree from sapling to full maturity. The interrelatedness of control parameters was particularly frustrating. Just when we were having success with one parameter, another would be wrecked or cause anomalies in the motion or the generation of subsequent branching. It all went around in a seemingly of madness for nearly a month! Finally after lots of brute force keyframing, I wrangled the thing into submission and we had our hero tree. In spite of the difficulties with Xfrog, it is brilliant software and I shudder to think of having to pull off such a complex task in a conventional 3D package. Camera data, exported from in .fbx format, was imported into C4D to match final camera animation. Beauty, shadow and ground passes were rendered for later compositing into the final scene underway in XSI.

geomedia

All the while I was trying to avert insanity over the tree animation, Troy had his hands full trying to fit over 2500 3D characters through the pipeline! The director called for crowds of “employees” to encircle the tree while the (virtual) camera cranes overhead. In the final shot the employees turn over cards forming the logos of the various companies under the Grupo Salinas corporate umbrella. In a final card flip the Grupo Salinas logo is formed.

geomedia

To accomplish the effect, a library of digital characters were modeled and in XSI. Walk cycles and a card lift sequence were animated for each character. Troy then wrote a custom which would arbitrarily select from this library and place the characters in a radiating position around the tree. Random seed values were incorporated into the script in order to position characters in natural distances and angles relative to one another. Scripting also controlled the timing of the characters as they walked and lifted their cards overhead. The animation of the cards and the parsing of the shared texture map of logos was also choreographed via custom scripts. The complexity of executing the scripts (not to mention writing them!) as well as the shear volume of geometry involved, made for extremely slow going during this phase. Extensive optimization of the scene as well as delicate settings within XSI to optimize the renderer, were required before the scene would render without choking!

geomedia

The time-lapse evolution of the city skyline was also modeled, animated and rendered within XSI. The client supplied photo references of period architecture and descriptions of the early Salinas y Rocha building and it’s various incarnations to the present day. Geomedia 3D whiz kid extraordinaire, Jeremy Kenisky, painstakingly modeled and animated each building as it is “built” from the ground up. Jeremy also created the sequence of the original SyR store as it undergoes a dramatic transformation between its intermediate forms and it’s familiar current day modern architecture and signage.

Another complex piece of the puzzle involved the natural environment in which the entire spot takes place. The director wanted to see an empty stretching to a horizon defined by foothills and distant mountains. As the city evolves the natural landscape transforms into a manicured city park. He imagined clouds passing rapidly overhead to further enhance the stylized passage of time. Early in the project we considered stock photography and time-lapse cloud video but we could not find the perfect combination of perspective or point of view. The single camera pull out and overhead move also presented problems with this approach. We would have to somehow do the environment in 3D.

geomedia

Like a dumb ass I once again stuck my foot in my mouth and suggested we consider yet another unfamiliar software package to get the job done. from e-on software turned out to be just the ticket. The software has amazing tools for creating natural landscapes and photo-realistic atmospheres but it’s unorthodox user interface and approach took some getting used to. The biggest problem (besides the horrendous render times) was getting camera data from XSI into our Vue scene. The beta version of Vue we were using had no native XSI support. We finally discovered a circuitous route through various 3D packages to convert the data into something Vue would recognize. The final rendered landscape matched seamlessly.

The live action plates and final rendered CG output from the disparate software packages, were composited in . Keying, color correction and extensive FX work were also performed to blend all the elements and impart the soft atmospheric feel and painterly palette the director called for.

The spot was an enormous technical and artistic challenge for the Geomedia team and I’m humbled by their show of skill and tenacity over the long hours required to see the project to completion… Having the director declare that the finished spot surpassed the vision even he had in his own minds eye, makes it all worth it.

geomedia

« Previous Entries